| — | from: the poetics of space by gaston bachelard |
I dream an abstract-concrete daydream. My bed is a small boat lost at sea; and the sudden whistling is the wind in the sails. On every side the air is filled with the sound of furious klaxoning. I talk to give myself cheer: there now, your skiff is holding its own, you are safe in your stone boat. Sleep, in spite of the storm. Sleep in the storm. Sleep in your own courage, happy to be a man who is assailed by wind and wave.
And I fall asleep, lulled by the noise of Paris.
| — | from: the poetics of space by gaston bachelard |

The Limits of the Fetish @ CUNY GRAD CENTER Interdisciplinary Conference: Desire: From Eros to Eroticism, Nov 10-11 (MORE INFO TBA)
The Fetish of the Fetish (of the Fetish, etc…): Freud, Derrida, and Kristeva on the Fetish,Sexual Difference, and (undermining) the Dialectic – Eric Shorey, New School for Social Research, Liberal Studies MA
iDollatory: For the Love of Doll(s) – Veronica Cassidy, New School for Social Research, Liberal Studies MA
The Humanimal; Humans, Animals: Asymptotal Ontologies – Stefanie Sara Krasnow, New School for Social Research, Liberal Studies MA
When Freud wrote his 1927 essay on Fetishism, he reluctantly proclaimed that all fetishes are the symbolic replacement for the penis the child believed the mother once had. This definition has inspired and exasperated a number of theorists and thinkers. Psychoanalytic thinking of fetishism has been appropriated by queer theorists, deconstructionists, feminists, and post-structuralists alike. The fetish is a particular kind of erotic desire worthy of critical attention.
Although problematic, it seems necessary, in the 21st century, to revisit these theories of desire. What sexual proclivities, which had at one time been considered fetishistic, can now be re-examined as normative, or perhaps even symptomatic of our culture? What behaviors, under closer examination, are more or less aberrant than they had once seemed?
This panel will examine deconstructionist, post-modern, post-human, feminist, and queer revisions of the theory of the fetish. In what ways is the concept of the fetish, itself, fetishistic? In what ways does the fetish problematize philosophical traditions of truth and dialectical thinking? The panel will then go on to further investigate sexual behaviors, specifically agalmatophilia and bestiality, in order to rethink the discourse surrounding normativity, ontology, and desire. Might we think of sex doll infatuation as not simply a bizarre lifestyle choice, but instead as a symbolic crystallization of post-modern digital-age anxieties? By examining the culture of Pygmalianism, it might be demonstrable that, while off-putting, sex doll owners have sincere, affectionate, and loving (albeit oftentimes misogynistic) relationships with their synthetic partners. Might bestiality only be considered taboo because it brings into question the fallibility of the duality of the animal/human relationship? And, if this is the case, to what extent is bestiality philosophically, morally, or sexually desirable or justifiable? By re-thinking the limits of the concept of the fetish, perhaps we can gain a greater insight into the functioning of desire itself.
Welcome back to Weekly Cultural Critic [which seems to be turning into monthly cultural critic, but whatever]. After playing through FF7 for the third time, I decided it was time to tackle the never-ending series head on. Hope you enjoy!
Intro
In the same way that it is possible to take a character like Batman and create a psycho-biography, it might be possible to understand video game characters through a similar lens. Ewan Kirkland, who specializes in the semiotics of new media, once said that psycho-analyzing Silent Hill was like “shooting Freudian fish in a barrel.” Final Fantasy would be another particularly robust series for psychoanalysis: screen memories, false memories, amnesia, and filial conflicts are central themes to each iteration of the franchise. In fact, sometimes the analysis is almost too easy: the Oedipal conflicts of certain characters are the central devices of both Final Fantasy 7 and 10. Using Freudian psychoanalysis, it might be possible to understand the psychodynamics and metaphoricity of the plot at play in these games. (Spoilers ahead!)
The Oedipal Triangle
While no Freudian text specifically lays out the laws of the Oedipus complex, throughout his career Freud developed this theory or sets of theories. According to Freud, when a child is born he sees the mother as his first object of affection: the mother is the thing that gives the child sustenance. In fact, before the child has a concept of mother, he sees himself as part of his mother, he has no sense of self and other. As the child gets older, the father interjects himself in the relationship in order to preserve the incest taboo and out of jealousy that his wife gives towards the child; the child sees the father as preventing or breaking the union between mother and child. The father becomes an object of both scorn and love (ambivalence plays a huge part here); the father both protects and punishes the child for his actions towards/on/with/in the mother. The child sees the mother as an object that gives pleasure (breast feeding is pleasurable), the child wants the mother, this desire can be described as sexual. Only later in development, because of penalties enacted by the father, can the child chose a woman other than his mother (but in the image of his mother) as a love object: this is how most males become heterosexuals. The issue is that most people, especially neurotics and hysterics, play out the drama of their Oedipal complexes throughout their entire lives, literally and metaphorically. It is important to remember that the Oedipal triangle goes in all three directions: the mother battles for/between affection/persecution from the child, the child battles the father for the affection of the mother, the father battles the child for the mother but also protects the child.
In Final Fantasy 7, Sephiroth discovers that his “mother” is the extra-terrestrial being Jenova. Sephiroth is considerably more powerful than his father (Hojo) and most other people on the planet. The rest of the plot, is, essentially, Cloud trying to prevent Sephiroth from “reuniting” with his “mother” (read: fucking her). The weight of this incestuous sin is so great that it could bring about “the end of the world.” The incest taboo, at least in this universe, is so heavily penalized that entire planets are crushed under it’s power.

In Final Fatansy X we have two separate Oedipal conflicts that are (aberrantly) resolved. The entirety of the plot is spent trying to destroy Tidus’s father, Jecht. In the symbolic language of the game, the tyrannical father is transmogrified into the punishing figure of Sin. Tidus must battle his jealous and angry father his entire life: the final boss-fight of the game is the only possible resolution of his Oedipal conflict. His father, internalized after his disappearance and then re-externalized as Sin, both follows and pursues Tidus, leaving a mess of destruction behind him. Tidus must literally murder his father, as he has always (since childhood) wanted to do.

Similarly, Anima, Seymour’s mother, is a secret summon that can be obtained by Yuna. Seymour becomes the victim of his own Oedipal complex: he obtains his mother, as he obtains an object, and uses her. Having obtained his mother, having committed a metaphorical incestuous sin by “obtaining” her, he becomes evil and threatens the world: again the incest taboo is seen is a destructive force that can destroy people or planets. The aesthetics of the design of Anima are morphologically ambiguous, both phallic and vaginal (both oblong and cavernous) – the effeminate Seymour, whose own sexuality is certainly ambiguous, is expressed in this design. The Anima, in Jungian psychoanalytics, is the repressed feminine part of any male: Anima, Seymour’s mother, is the feminine part of Seymour that he tries to keep hidden (most of Anima’s body is underground, revealed only during the summons overdrive attack).

Screen Memories, Repression, and Amnesia
Screen memories are certain (if not all) memories from childhood that have been retro-actively altered and imbued with symbolic significance. They function similar to a dream in that they express a repressed infantile wish. In a screen memory, the actual memory meets the fantasy half way: a person remembers, as a child, being in a field with lots of yellow flowers. The flowers, in reality, may or may not have been yellow but the memory retains or selects the color yellow because yellow has symbolic significance in relation to a repressed desire or wish.
Considering that almost every important character in Final Fantasy has amnesia (Cloud, Tifa, every playable character in FF8, Zidane, Tidus, etc…) the screen memory becomes an important plot device. In Final Fantasy 7 almost all of Cloud’s personality is constructed by fantastical screen memories: the Nibelheim scene is essentially a screen memory. In this scene cloud remembers himself as Zach because he wants/wanted to be Zach. Cloud was literally present for the scene, however his fantasy altered the memory to express a wish. Tifa alters the same memory in a similar way: she does not interject when Cloud retells his false version of the memory: she wants the screen memory to be the “true” memory. Remember: this conflict is only sorted out when Tifa visits Cloud’s unconscious within the lifestream; the “real” memories were always there, just repressed. Tifa acts as a psychoanalyst, excavating hidden memories to relieve Cloud of his hysterical symptoms (hearing voices, headaches, ear ringing, etc…). This sort of confusion points to an important concept in Freud: to the unconscious there is no difference between truth and fiction cathected with affect. That is to say, if someone believes a fiction hard enough: it eventually becomes the truth for them, a truth that is even truer than the truth. (This, by the way, is implicit in the structuring of all fetishes.)
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In Final Fantasy 8, there is a ponderous plot point involving amnesia. Towards the end of the game we find out that all of the characters had, at one point, been orphan companions in a foster home. The characters had all forgotten this memory: the explanation being that the Guardian Forces destroy certain memories; a person must sacrifice their memory for the power of the summon. But could it be, instead, that the memory of the foster home, although seemingly warm and comfortable, was repressed by all the characters and not destroyed by mystical forces? Surely, for a child, being parent-less in an unfamiliar land is a scene of great anxiety: perhaps no mystical forces were needed to obliterate a memory of such intense emotional power. Only the force of repression. Or, instead, that the Guardian Forces are a metaphor for repression: a power that destroys memories but also keeps us alive. Without repression, a person would be crushed under the weight of their anxieties, just as the player would be crushed by monsters without the GF.
(In fact: a whole essay could probably be written on the transformation of “Matron” into “Sorceress Edea”; Virgin/Whore complex, Oedipal conflicts [mother as villian], etc…)
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Metaphoricity, Psycho-analysis, and Video Games
Like literature, there is a certain problem with giving psychoanalytic readings of fantasy texts. Does psychoanalysis simply find itself where it wants to or was it always already there? A specific problematic of this kind could be seen in the question: Is Sin a metaphor for the father or is he the actual father, or somehow both? Andre Green, on the subject of metaphors in tragedy, says: “Tragedy is the metaphor of dream. The language of tragedy is not the language of dream: it is its obscure double. […] It is as if the whole tragedy represents the associations of the dream” (“Orestes and Oedipus” 361, my emphasis). Could we say the same of fantasy? It seems that psychoanalytic readings often occupy a space between metaphor and literality: there is a bizarre fluctuation of metaphoricity within any fantasy or mythological text. This kind of oscillating metaphoricity itself is a kind of schizophrenic logic: mythical logic and the conventions of mythology in tragedy conflate, distort, confuse, and obfuscate the difference between metaphor, magic, psychical structures, and “actual” or “external” reality. The symbolic order goes through a complete break-down, internal structures and external structures slip in and out of themselves manifested in the interactions of the magical in the human world.
[Hope you enjoyed this one. As always DMG->MP is interested in what you have to say. Any commissions, suggestions, ideas, thoughts, submissions, comments, or replies can be left in our ask box or email addresses!]
-eric
And thus we begin a new round of Weekly Cultural Critic! Each week I will be over-analyzing an aspect of pop-culture. These short essays are written by Eric Shorey, each in under an hour, with little to no editing. If you have suggestions for future essays: email me at eshorey88@gmail.com or leave them in our ask box!
Psychoanalytic criticisms of literature, as Andre Green often notes, are usually met with reticence. Most literary critics tend to find that this critical lens ties the work too closely to the author, or, instead, is just plain obsolete or representational of an alternative system of hermeneutics. Much to many peoples surprise, psychoanalytic literary criticism is not a hunt for penises and vaginas: not all oblong objects are phallus and not all concave things are wombs. In fact: it might be helpful to re-examine some of the cannon of our contemporary western mythologies utilizing the lens of psychoanalysis. In this short essay, I will attempt to understand the character of Batman / Bruce Wayne through Freudian psychoanalysis. I will not refer to specific works or authors, but the general mythology of The Bat – in the same way that psycho-histories of mythological characters were once interpreted by Freud, I, too, will offer up my own psycho-history of this character.
Batman and the Super-ego
The super-ego, in Freudian theory, is a part of the mind that is partially conscious and partially unconscious. The super-ego acts as a persecutory force or a kind of categorical moral imperative in the mind. While, technically, in service to the Id, the super-ego keeps the id in check by preventing the realization or inaction of carnal desires such as sexual or violent lusts. The super-hero is the result of the precipitated (imagined or real) punishments enacted upon a child by his (usually paternal) authority figures. While we know little about Bruce Wayne’s parents other than their un-measurable wealth, we can probably assume that little Bruce had a slew of nannies, butlers, and guardians to watch over him. These paternal and maternal authorities may or may not have enacted punishments upon him but, because of his undertaking of crime fighting, we might be able to retroactively extrapolate that his father was somewhat of a tyrant: having enacted severe punishments upon his son, the voice of Bruce’s father becomes internalized and then externalized into/as (Batman) a hyper-moral authority. The loss of his parents is critical to understanding the internalization of hyper-morality: when a person is lost the memories of that person, through the process of mourning, are incorporated into the ego. Batman took the punishments of his father into himself, they became parts of him, when his father died, so that now he has the ability to punish others. His super-ego has now become corrupted, it is too powerful, and allows for him to violently punish others for their transgressions.
Batman and the Fetish
Freud stated in his essay on Fetishism that a fetish is a replacement for the penis the child assumed the mother once had but then lost. The child, upon seeing the mother’s vagina, fixates on the object right before this traumatic scene: shoes are a common fetish because they are often the last thing a little boy sees before looking up his mothers skirt. If a person can fixate on an object before a scene of trauma, so much so that it can obliterate the potential for hetero-normative sexuality, can a scene of trauma like the death of (a) parent(s) be equally as affecting? Bruce Wayne becomes Batman because, as he sees his parents die, bats fly around him. This is the transitional object of his trauma (half self and half other) and he holds on to the symbol of the Bat for the rest of his life. The fetish is a symbolic replacement for a penis believed to be lost – the bat is a symbolic replacement of his parents. The Bat is a kind of anti-fetish for Batman. It exists as a psychical memorial to his parents, erected in his unconscious for eternity.
Batman and Reaction Formation
Numerous jokes and inquiries have been made about the lascivious relationship between Batman and Robin: are they gay? Writers of the comics avoid this issue altogether. Batman would probably make more psychoanalytic sense if we assume that he is gay, or if we consider the idea that his entire identity is formed around his repressed homosexuality. (A close reading of Joel Schumaker’s Batman films will be offered in the future.)
Bruce Wayne, supposedly, retains his personality as a playboy to cover up for the fact of his secret identity. And yet, could we see his playboy-ism as a Reaction formation against homosexual desires? Even Batman, the hyper-masculine crime fighter, is a way of fighting accusations of homosexuality: he forecloses the possibility of criticism by way of brute force. That is to say: Bruce Wayne/Batman display prominent hyper-masculinity and misogyny in order to defend against (accusations of) homosexual desires. Like the politician who fights against gay marriage but secretly solicits males: reaction formation works through by way of a strong over-compensatory denial of desire.
If we look at the women Batman has fallen in love with, his inability to understand femininity qua femininity becomes clear: Bruce Wayne has a penchant for picking hyper-feminine mates. Selena Kyle, Poison Ivy, Talia Al Ghul: these women are closer to drag queens (or, more accurately, faux queens: women dressed as men dressed as women) than actual females. (I fully recognize that this kind of analysis posits the male/female binary as a kind of fact, which it isn’t, but bear with me.) Bruce Wayne / Batman has a complete inability to access the feminine, his object choices must either be masculine or hyper-feminine (in order to compensate).
This kind of defense mechanism ultimately fails: Batman does end up having an inappropriate relationship with a number of boys. I am not saying that Batman is sleeping with any of the Robins, in fact he probably isn’t, his super-ego is too strict to allow such a sexual transgression, but simply that the presence of these boys allows him to procure a bizarre homosexual voyeuristic pleasure, under the guise of hyper-morality (crime fighting).
Conclusion
The genesis of the persona “Batman” by Bruce Wayne would not make sense unless fueled by a modicum of traumas and repressed desires: If Batman were to exist in reality, we would label him a megalomaniacal schizophrenic. If, instead, we consider the creation of The Bat as a result of the cataclysmic psychic facts of Bruce Wayne’s hyper-moral super-ego, his repressed homosexual desires, and the failure of the repression of scenes of childhood trauma we can better understand the pathology of the character.
-eric
[hope you enjoyed this one guys! As always: Damage into MP will be taking your requests! do you have any cultural curiosities you want to see addressed? any theories you need sussing out? let us know!]
| — | Freud, The Interpretation of Dreams |
| — | Derrida, Archive Fever |
| — | Derrida, excerpt from “Telepathy”, Psyche (Volume I) |
| — | Alan Bass |
| — | Derrida, from Specters of Marx |
Ego=ghost. Therefore ‘I am’ would mean ‘I am haunted’: I am haunted by myself who am (haunted by myself who am haunted by myself who am and so forth). Wherever there is Ego, es spukt, ‘it spooks.’
[…]
your spirit is a ghost haunting your body [Deine Geist in Deinem Leibe Spukt]
| — | Derrida, Specters of Marx |
